No Fandom+2
AO3 Ship Stats 2023
by centreoftheselights
The 2023 edition of the AO3 Ship Stats project. This project aims to track and analyse the most popular pairings posted on AO3 over time.
Tag · 17 works
Some results are potentially explicit
No Fandom+2
by centreoftheselights
The 2023 edition of the AO3 Ship Stats project. This project aims to track and analyse the most popular pairings posted on AO3 over time.
No Fandom+2
by centreoftheselights
The 2022 edition of the AO3 Ship Stats project. This project aims to track and analyse the most popular pairings posted on AO3 over time.
The Murderbot Diaries - Martha Wells
by Gamebird
A company data analyst is assigned to find someone to blame for Murderbot going rogue. Doing so requires the company making connections between data points it had not previously made.
Star Wars: The Clone Wars (2008) - All Media Types
No Fandom
by DawnFelagund, longlivefeedback
Discussion of why readers don't comment, with a focus on data collected from the Tolkienfic community.
Fandom - Fandom
No Fandom+2
by centreoftheselights
An overview of the sampling methods for the AO3 Demographics Survey 2024, and some of the inherent limitations of the data.
Doctor Who+1
Doctor Who+1
Doctor Who+1
No Fandom+4
by illylily
You've heard of Spotify wrapped... what about AO3 wrapped? Inspired by Spotify's yearly wrapped, Analyzing my data from my 2022 ao3 history. (Includes video (with animation) and photo format.
Percy Jackson and the Olympians - Rick Riordan+5
No Fandom
by longlivefeedback
Analysis and discussion of written feedback frequency (comments and reviews) on fanfiction.net and archiveofourown.org.
Fandom - Fandom
Fandom - Fandom
by Garonne
Some people use tons of tags, others use hardly any. I look at how and why, including The increase in the number of tags per work over the years (but not for all fandoms! and not for all tag types!) Differences in tagging practices between older and more recent fandoms Differences in tagging practices between different types of fandoms (Books & Literature, Video Games, RPF, etc.) Differences in tagging practices by language and word count
Reverse: 1999 (Video Game)
by HSAAAA
The final decade of the second millenium A.D. constitutes an apocryphal dead zone within the temporal archive of humanity. While adjacent eras enjoy robust representation across multiple Foundation-approved media and material vectors, the 1990s exist only as fragments: Corrupted, orphaned, and stripped of the connective tissue that should render a culture legible to posterity. The Storm did not merely reverse 1999, it annihilated its very context. What remains are color TVs without manuals, signals without protocols, a civilization reduced to its detritus. The Nineties Cultural Research Unit (NCRU) is therefore constituted as a part-time non-profit response to this epistemic crisis. May the peace be with us.