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Summary
The kids were excited for the release of Pokémon Go. Hailed as the company's greatest innovation, children and adults worldwide were getting sucked into the crazy before it even hit the markets.There was just one catch, however; once you were in, you couldn't leave. It was either beat the game, or die trying.It looks like the Pokémon world just got a little too real.(Concept borrowed from Sword Art Online.)
Contents 32 chapters
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