Dungeons & Dragons (Roleplaying Game)+1
Dream of the Blue Veil
by tricky_chesspiece
Esher knew from the start that she would live out the rest of her days on the road, constantly looking over her shoulder. That was the life she had chosen, and she would choose it again in a heartbeat over the nightmare she would have lived otherwise. What she did not know, was that a black carriage would come in the night during her travels. What she did not know, was that it would whisk her away to another world far from her own. What she did not know, was that one day she might like to stop running. OrA DnD 5e warlock gets pulled into Twisted Wonderland and has to come to terms with modern technology, high school education, and a magic system that seems to be entirely monopolized by sorcerers. There is no attaining magic through force of will, faith, or pact: so according to the Dark Mirror, Esher has none. But that’s ok, she’s used to keeping it on the down-low. It’s not like warlocks are warmly welcomed back home. Her Patron finds it amusing either way.
