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Summary
Get in, get the goods, get out. That was the advice Dib and Zim had been given about the black market planet called Currus. With the Voot Cruiser out of commission and Zim's PAK in need of repair, their plans to pursue their new nemesis - a former Control Brain engineer hellbent on reviving the fallen Irken Empire - are temporarily on hold. But that's nothing a little shopping trip can't fix, right?
Unfortunately, what starts as a supply run swiftly transforms into something far deadlier. The boys find themselves in a high-stakes round-the-world race, facing off against a field of bloodthirsty competitors for the chance to reclaim a vital treasure.
Many dangers await Dib and Zim within the unforgiving wilds of Currus, including a childhood adversary, hungry alien beasties, and an ever-expanding lie that threatens to shatter their hard-won partnership for good.
Contents 14 chapters
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