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Summary
The campaign has ended, the player characters killed the baddies, freed the city of the Watt's Landing from the hold of the Company, and helped the colony to become self-governing. With that, they moved on to explore and heal and find meaning in their lives.But what happens now back at Watt's Landing?This is a "one season later" story I've written a year after we finished my homebrew DnD campaign, exploring what happened to the central hub and some major NPCs who stayed behind.
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